![]() ![]() There's not always the opportunity to constantly fight battles for every lord, and it should still be possible to - slowly - level up lords that are guarding a province etc. All lords gain more XP from raiding or just being garrisoned. ![]() AI lords gain more XP per turn, and their LL's get an extra bonus on top of that. But of course, if you reinforcing an army causes your combined strength to be much higher than that of the enemy, everyone will still gain much less XP from that battle.Īlso changed many other aspects of XP gain. Reinforcing lords now earn the same amount of XP as the primary attacker/defender (instead of only half). If you fight a force closer to your own strength, or even stronger than you, the earned XP are much higher. If the winning side entered the battle with for example more than twice the strength of the loser, they earn only 350 XP (a standard victory in vanilla earns 1000). Given that most Decisive Victories are you beating up a tiny 5-unit garrison with your monster doomstack, that doesn't make much sense.Įarned XP now depend on the strength ratio of all involved armies, calculated from the gold value of participating units, modified by their current health. In vanilla, XP earned from battles depends on victory type: A Decisive or Close Victory rewards much more XP than a Phyrric Victory. Ragtag mix of changes I made after looking at the available campaign variables and thinking what might be interesting or fun to fiddle with. Any comments or announcements I might make in the future will be posted under my collection here: Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered a thousand times already. TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |